City: A̋w Ngi̋ër Ni̋ēkēä

A̋w Ngi̋ër Ni̋ēkēä

A̋w Ngi̋ër Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJa̋yja̋shvaw̋chē̋ä Region
RegionBûri Mobu̽ Woodlands
Founded1400
Community LeaderLord Siana Alys Glynis
Area39 km2 (15 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1814 m (5951 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population9420
Population Density241 people per km2 (628 people per mi2)
Town AuraInvocation
Naming
Native nameA̋w Ngi̋ër Ni̋ēkēä
Pronunciation/ɔ̋ː/ /ŋgɪ̋ɜː/
Direct Translation[turquoise] [skill; talent]
Translation[Not Yet Translated]

A̋w Ngi̋ër Ni̋ēkēä (/ɔ̋ː/ /ŋgɪ̋ɜː/ [turquoise] [skill; talent]) is a subtropical City located in the Ja̋yja̋shvaw̋chē̋ä Region of the Goblin Tribes.

The name A̋w Ngi̋ër Ni̋ēkēä is derived from the Goblin language, as A̋w Ngi̋ër Ni̋ēkēä was founded by Brgèdsí Trtèj Tresí, who was culturaly Goblin.

Climate

A̋w Ngi̋ër Ni̋ēkēä has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 15°C (59°F). A̋w Ngi̋ër Ni̋ēkēä receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. A̋w Ngi̋ër Ni̋ēkēä covers an area of nearly 39 km2 (15 mi2), and an average elevation of 1814 m (5951 ft) above sea level.

Overview

A̋w Ngi̋ër Ni̋ēkēä was founded durring the early 15th century in fall of the year 1400, by Brgèdsí Trtèj Tresí. The establishment of A̋w Ngi̋ër Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brgèdsí Trtèj Tresí struck deals with nearby nations and communities to establish A̋w Ngi̋ër Ni̋ēkēä as a prison colony.

A̋w Ngi̋ër Ni̋ēkēä was built using the conventions of Goblin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and A̋w Ngi̋ër Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

A̋w Ngi̋ër Ni̋ēkēä is buildings are built arround a single crampt split-log ties mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. A̋w Ngi̋ër Ni̋ēkēä's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around A̋w Ngi̋ër Ni̋ēkēä gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which A̋w Ngi̋ër Ni̋ēkēä brings to mind.

Civic Infrastructure

A̋w Ngi̋ër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

A̋w Ngi̋ër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within A̋w Ngi̋ër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for A̋w Ngi̋ër Ni̋ēkēä's parks.

A̋w Ngi̋ër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within A̋w Ngi̋ër Ni̋ēkēä.

A̋w Ngi̋ër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

A̋w Ngi̋ër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

A̋w Ngi̋ër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

A̋w Ngi̋ër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

A̋w Ngi̋ër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

A̋w Ngi̋ër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

A̋w Ngi̋ër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain A̋w Ngi̋ër Ni̋ēkēä's public wards, blessings, and other arcane systems.

A̋w Ngi̋ër Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

A̋w Ngi̋ër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. A̋w Ngi̋ër Ni̋ēkēä's grid is powered by mana accumulators.

A̋w Ngi̋ër Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

A̋w Ngi̋ër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for A̋w Ngi̋ër Ni̋ēkēä's natural decorations nor waterways.

A̋w Ngi̋ër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

A̋w Ngi̋ër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

A̋w Ngi̋ër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

A̋w Ngi̋ër Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is short in A̋w Ngi̋ër Ni̋ēkēä.

The Feyling near A̋w Ngi̋ër Ni̋ēkēä are known to be more aggressive than normal.

A̋w Ngi̋ër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Illusion energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 27
  • Farm Laborer: 49
  • Hunters: 32
  • Milk Maids: 22
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 24
    • Farmland: 37680 m2
    • Cattle and Similar Creatures: 2355
    • Poultry: 28260
    • Swine: 1884
    • Sheep: 94
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 942

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 22
  • Bookbinders: 11
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 33
  • Carpenters: 28
  • Clothmakers: 25
  • Coach and Harness Makers: 10
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 22
  • Farrier: 57
  • Furriers: 6
  • Glassworkers: 33
  • Gunsmiths: 21
  • Harness-Makers: 8
  • Hatters: 18
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 27
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 14
  • Plasterers: 13
  • Pursemakers: 15
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 8
  • Saddlers: 16
  • Scabbardmakers: 19
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 33
  • Tailors: 64
  • Tanners: 11
  • Upholsterers: 13
  • Watchmakers: 12
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 22
  • Chandlers: 25
  • Chicken Butchers: 26
  • Entrepreneurs: 10
  • Fine Clothiers: 24
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 36
  • Spice Merchants: 12
  • Wine-sellers: 19
  • Wheelwright: 14
  • Woodsellers: 8

Service workers

  • Bakers: 42
  • Barbers: 38
  • Coachmen: 13
  • Cooks: 37
  • Doctors: 21
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 25
  • Housekeepers: 28
  • Housemaids: 47
  • House Stewards: 28
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 32
  • Nursery Maids: 18
  • Pastrycooks: 30
  • Restaurateur: 42
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 22
  • Long Haul Couriers: 20
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 24
  • Millers: 22
  • Miners: 21
  • Oilmen and Polishers: 14
  • Postmen: 22
  • Pure Finder: 12
  • Skinners: 25
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 36
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 31

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 19
  • Dentists: 9
  • Educators: 25
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 6
  • Wizards: 4

Civil Servants

  • Adventurers: 8
  • Bankers: 13
  • Civil Clerks: 22
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 21
  • Fixers: 11
  • Kami Clerk: 17
  • Landlords: 18
  • Lawyers: 10
  • Legend Keepers: 17
  • Militia Officers: 72
  • Monks, Monastic: 28
  • Monks, Civic: 28
  • Historian, Oral: 20
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 44
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 15
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 36
  • Military Officers: 33

Cottage Industries

  • Brewers: 27
  • Comfort Services: 37
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 30
  • Needleworkers: 30
  • Potters: 15
  • Preserve Makers: 29
  • Quilters: 14
  • Seamsters: 52
  • Spinners: 25
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 15
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 8
  • Musicians: 25
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 32
  • Writers: 31

Produce Industries

  • Butter Churners: 31
  • Canners: 28
  • Cheesmakers: 31
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 19

3482 of A̋w Ngi̋ër Ni̋ēkēä's population work within a Foundational Occupation.

5467 of A̋w Ngi̋ër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 471 (5%) are noncontributers.

Points of Interest

The roads leading into A̋w Ngi̋ër Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.

History